![]() Theoretically, it can be very devastating at higher levels. Mage Armour increases your defence with resistances and Mage Barrier adds additional Shock damage to it. Arcane Blade increases the elemental damage of weapons, while Combustion decreases the elemental resistance of the enemies. The strength of the Arcane Knight comes from the combination of Arcane Blade+Combustion for attack, and Mage Armour+Mage Barrier for defence. Unlike Cleric, it lacks the Survival skills (Heal, Intervention). Unlike Rogue, it doesn't have the escaping skills (Evasion, Sprint). Let me know if you want to know anything else.Unlike Warrior, the Arcane Knight doesn't have the passive skills (Fury, Cleave) to boost damage. I would like to have feedback on my build, in case I can improve my build in any area. However, I am yet to try Hirge, if you have a build for Hirge then please do suggest in the comments. For companion Grissenda is the best, she can tank pretty well and you can just stay away from the mobs and hit them with spells/staves. After Intellect, Agility is the most important trait for the mage according to me. Invest trait points in Agility, it gives +1 armor as well as increases damage with staves. Also carry Scroll: Circle of Restoration and large amounts of Elixir of Galade/Medipacks/Mana pots. Staves to carry: Staff of Dead Kings for Mutant Rats, Magma Greatstaff for Animated Waste/Ice Elementals/White King, Tesla Rod for Skeleton Champions and Demilichs, Staff of Great Seas/First Winter for Fire Elementals/Greater Demon/Saradan/Lord of the Pit. Carry Greater Potion of Resist Toxic for Sewer of Horrors, without them you may have trouble in activating all the levers. But I'd recommend carrying Dragoon Boots and Ring of Red Sorcerer with you. Luckily, David has placed greater ring of fire x2 in couple of chests there which really helped me. Also carry fire resistant gear, I did a mistake and didn't had much fire protection except the potions. Carry potions of speed and greater potion of resist fire with you for Plane of Fire. I used a Summoner build at SoH, while progressing in the SoH I got Tomes of Lost Wisdom and also got Disintegrate I, which certainly helped at some situations. ![]() You should also have Mage Barrier on, when spiders hits you they get a hard shock and also get pushed back, so you don't have to worry much about running away from their explosions. Mage with Lightening Bolt works good enough along with Tesla Rod. And I wish Arcanist provided some extra damage bonus instead of just reducing the mana usage.Īnd here's Grissenda, she's pretty good at her job: Some of it's skills do take a lot of points. If I'd have to improve one thing with mage, I would suggest for better skills management. bonus you receive from the intellect trait points, they're pretty good with disabling traps as well. Playing with them is a bit challenging but it does get better at later stages, leveling them is also much easier because of the exp. Killing the Unweakened Undermother wasn't that big of a task either, I used the Corruptor staff and summoned an Iron Golem along with Grissenda. I really didn't face any major problems in SoH, I did died a couple of times at Plane of Fire but other then that, my mage was doing real good. After the Ark only I went with Summoner and I'd say I like Summoner build more. ![]() I was using a battle mage build till my early 20s, with mainly Lightening Bolt and Disintegrate. Mages are really squishy at the beginning, I died a lot early in the game, it was like if Grissenda died then it's probably game over for me as well. So, I have been playing with mage for sometime now and I'd say I liked it for the most part except few things.
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